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Rotate_vector_cos = 0.94; // 'x' of 20 degree rotation rotate_vector_sin = 0.34; // 'y' of rotation left_edge = -rotate_vector_sin * rail_depth; right_edge = height - v_margin - title_font_size*2; working_width = width_mm - h_margin; cv_in = [first_col, fifth_row, 0]; square_out = [output_column, bottom_row, 0]; pwm_duty = [input_column, bottom_row, 0]; fm_in = [first_col, fourth_row, 0]; triangle_out = [output_column, bottom_row, 0]; c_tune = [width_mm/2 - h_margin, top_row, 0]; left_rib_x = thickness + 6 + tolerance; rotate_vector_cos = 0.94; // 'x' of 20 degree rotation rotate_vector_sin = 0.34; // 'y' of rotation left_edge = -rotate_vector_sin * rail_depth; right_edge = height - v_margin*2 - title_font_size; working_increment = working_height / (8+tolerance/3); // generally-useful spacing amount for vertical columns of stuff // How much horizontal space needed.

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