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Cone_indents_cutdepth; for (z = [0:sphere_number_of_indentations] for (z = [0 : sphere_indents_count]) { z_position = height - v_margin - title_font; saw_out = [third_col, fourth_row, 0]; triangle_out = [width_mm-h_margin-working_width/4, row_1, 0]; saw_out = [h_margin + working_width/4, row_1, 0]; pwm_in = [width_mm - h_margin - working_width/8, row_2, 0]; pwm_in = [first_col, fourth_row, 0]; pwm_in = [width_mm - h_margin - working_width/8, row_2, 0]; fm_in = [first_col, third_row, 0]; //Fourth row interface placement f_tune = [second_col, third_row, 0]; fm_lvl = [second_col, fourth_row, 0]; pwm_cv_lvl = [width_mm - h_margin - working_width/8, row_3, 0]; cv_in_2b = [right_col, row_1, 0.

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