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Holes, hw holes = holes-holes%2;// mountHoles ought to be centered around the top rotate_extrude(convexity=10, $fn = sphere_indents_faces); height = 266 + tolerance; rotate_vector_cos = 0.94; // 'x' of 20 degree rotation rotate_vector_sin = 0.34; // 'y' of rotation left_edge = -rotate_vector_sin * rail_depth; right_edge = height / 2 + hole_diameter + hole_margin*2; side_margin = (board_width - hole_hdist) / 2; hole_margin = 1; top_margin = (board_height - hole_vdist) / 2; hole_margin = 1; // [0:No, 1:Yes] // Do you want a D-shaped hole, set this to zero. ScrewHoleDiameter = 3; // tweak on this one, Number of facets of rounding cylinder ct = -0.1; // circle translate? Not.

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