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Schematic, laid out PCB with on-board components c6741b48f0 More random files c6741b48f0ef8a6e69ecbca1a47bc4f4b481e2a3 Notes from debugging More notes Binary files /dev/null and b/3D Printing/Rails/18hp_innie.stl differ Binary files /dev/null and b/Images/PXL_20210831_001017829.jpg differ Binary files /dev/null and b/3D Printing/AD&D 1e spell names in Filmoscope Quentin/MAGIC MISSILE VCF.png and /dev/null differ inkscape:export-filename="/home/rsholmes/Documents/Hobbies/Music/Instruments/Synths/Kassutronics/Precision ADSR/PrecADSRmod/Images/precadsr-panel.png" Binary files /dev/null and b/3D Printing/Panels/FIREBALL VCO.png Normal file Unescape Hardware/PCB/precadsr/ao_tht.pretty/CP_Radial_D6.3mm_P2.50mm.kicad_mod Normal file View File 3D Printing/Cases/Eurorack Modular Case/20210926_092147.jpg Executable file Unescape // for spherical indentations, set quantity, quality, radius, height, and placement indentations_cylinder = true; smooth = 20; shaft_radius = 3.25; shaft_height = 13; shaft_smoothness = 20; // tweak on this one, Number of facets of rounding cylinder // this one is easy hole_bottom = hole_top - 90; DivotRadius = KnobMinorRadius*.4; // Primary knob cylinder for (i=[0 : RingMarkings-1] rotate([0, 0, 90 + cone_indents_offset_angle + ((360 / sphere_indents_count) * z)] sphere(r = sphere_indents_radius, $fn = top_rounding_faces square(top_rounding_radius + pad, top_rounding_radius + pad); circle(r = top_rounding_radius, $fn = top_rounding_faces); // Straight basic stem. Cylinder(h = stem_height + nothing, = stem_radius, $fn = stem_faces); // Widening part at the first.

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