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Right_edge = height - rail_clearance - thickness*2 - 16.5/2; // 16.5 is the first // only keep everything starting at the bottom of box [right_edge, -extra_depth], // top horizontal rib // middle horizontal rib // h_wall(h=1.6, l=right_rib_x); // middle horizontal rib h_wall(h=1.6, l=right_rib_x); // bottom horizontal rib // bottom right [right_edge, rotate_vector_sin * height.

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