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Row_1; row_3 = working_increment*2 + row_1; row_3 = working_increment*2 + row_1; row_3 = working_increment*2 + out_row_1; out_row_4 = out_working_increment*3 + out_row_1; out_row_9 = working_increment*8 + out_row_1; out_row_3 = working_increment*2 + out_row_1; out_row_6 = working_increment*5 + out_row_1; out_row_4 = working_increment*3 + row_1; row_4 = working_increment*3 + out_row_1; out_row_4 = working_increment*3 + row_1; row_4 = working_increment*3 + row_1; row_3 = row_2 + vertical_space/7; row_7 = row_6 + vertical_space/7; row_4 = working_increment*3 + row_1; row_4 = row_3 + vertical_space/7; row_7 = row_6 + vertical_space/7; row_5 = row_4 + vertical_space/7; row_7 = row_6 + vertical_space/7; row_5 = row_4 + vertical_space/7; row_4 = working_increment*3 + row_1; row_5 = row_4 + vertical_space/7; row_3 = row_2 + vertical_space/7; row_6 = row_5 + vertical_space/7; row_4 = row_3 + vertical_space/7; row_5 = working_increment*4 + row_1; working_increment = working_height / (8+tolerance/3); // generally-useful spacing amount for vertical columns of stuff col_left = thickness + 6 + tolerance; rail_depth = 27.4 + tolerance; rotate_vector_cos.

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