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0.552086 -0.826511 vertex -1.10704 2.68091 18.9333 facet normal 4.720713e-001 -8.093069e-001 3.495297e-001 vertex -1.305841e+000 3.863954e+000 2.475471e+001 facet normal -9.712941e-01 -2.378820e-01 1.430808e-04 facet normal -8.403364e-02 -9.964629e-01 3.535026e-04 facet normal 0.262733 -0.257269 0.929938 facet normal -9.907067e-001 -4.411429e-003 1.359439e-001 facet normal -0.695306 0.464958 -0.548054 facet normal 4.942504e-001 8.649388e-001 8.716282e-002 vertex -3.364450e+000 -3.896753e+000 2.470218e+001 facet normal -0.03481 0.996914 0.0703601 vertex -5.16065 6.47126 19.9688 facet normal 0.111478 -0.367773 0.923209 vertex -5.00013 7.48323 4.51216 facet normal 0.0822467 -0.0560748 -0.995033 facet normal -4.566423e-001 7.828572e-001 4.226256e-001 facet normal 9.127901e-01 -4.084288e-01 -3.071142e-04 vertex -9.090385e+01 9.578066e+01 3.455000e+01 vertex -9.975979e+01 9.211223e+01 2.655000e+01 facet normal -2.873086e-004 4.976330e-004 -9.999998e-001 facet normal 0.353624 -0.430898 0.830227 facet normal 5.735811e-001 2.554049e-003 8.191448e-001 facet normal 1.029044e-01 6.892302e-03 9.946674e-01 facet normal -0.165337 0.688668 0.705975 vertex 4.78065 -2.40334 19.8418 vertex 5.57623 2.17372 19.9 vertex 2.60962 1.70385 19.9 vertex 2.00861 -6.18187 19.9 facet normal 7.327596e-01 0.000000e+00 6.804876e-01 facet normal -0.584942 -0.804991 0.0991595 facet normal 0.920073 0.0458435 0.389056 facet normal 9.992536e-16 -2.432956e-15 -1.000000e+00 facet normal -0.989315 0.0975872 0.108317 facet normal 0.181167 0.338913 0.92321 vertex 3.47343 8.29927 3.82299 facet normal -0.366306 -0.925189 0.09922 facet normal 0.243768 -0.297059 0.923219 facet normal -2.880153e-004 -5.040268e-004 -9.999998e-001 ## Documentation: ### Documentation: * [Schematic](Docs/precadsr.pdf) * PCB layout: make power connection traces larger; MK uses a ground plane Binary files /dev/null and b/Images/PXL_20210831_000922493.jpg differ Binary files /dev/null and b/Examples/precadsr.pdf differ hole_vdist = 44.5; hole_radius = hole_diameter / 2; hole_vert = (board_height - hole_vdist) / 2 + hole_diameter + hole_margin*2; cutout_width = board_width - (side_margin * 2); cutout_height = board_height - (top_margin * 2); cutout_height = board_height - (top_margin * 2); hole_horiz = (board_width - hole_hdist) / 2 + (enable_stem ? Stem_height : 0) + knob_height - sphere_indents_cutdepth; for (z = [0 : cone_indents_count]) { ef3a1f8c03 Clean up code formatting; added a few comics; standardized appending alt/title text Added The Trenches; yet more code style.

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