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Back2d version v_wall(h=4, l=height-rail_clearance*2, th=right_rib_thickness); //outline of whole PCB cube([137.5, 97, 1], center=true); working_increment = working_height / 6; // generally-useful spacing amount for vertical columns of stuff col_left = h_margin; bottom_row = v_margin + 12; row_2 = working_increment*1 + row_1; row_4 = working_increment*3 + row_1; row_3 = working_increment*2 + row_1; row_5 = working_increment*4 + row_1; //special-case the top surface, or not. // Scale.
- -4.96895 2.0582 22.0001 vertex 4.96895 -2.0582 22.0001 vertex.
- Challenging PCB and/or print job! See PDF.