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BackPlus hole radius // elevated sockets to fit two mounting posts into hole_top = out_row_1 + 12 + 60 + 24; hole_top = out_row_1 + 94; // this is weird and easy to actuate, plus space between them left_panel_spacing = (left_panel_width) / 2.5; slider_spacing = 12.5; // space between them right_panel_width = width_mm - 9.5/2 - right_rib_thickness - tolerance; // rib + half a jack col_right = width_mm - thickness*2; // How much to cut off to create holes for square, hexagonal etc. Shafts. ≥30 means "round, using current quality setting". Shafthole_faces = 20; shaft_radius = 3.25; shaft_height = 13; shaft_smoothness = 20; // // top right [left_edge + height * rotate_vector_cos, rotate_vector_sin * height], // top edge radius circle_height = 1; // actually.. I don't know what this does. Pad = 0.2; // Padding to maintain manifold rotate_extrude(convexity = 5, $fn = smooth // outer pointy indicator // cube size of circle fragments in mm. // ====================================================================== module knob_base() { } module pushbutton_switch_6mm() { From e8295830c4756e41fd19dc7b9fd77b84addfd373 Mon Sep 17 00:00:00 2001 Subject: [PATCH 04/13] Add notes about UX component wiring 55ee65a5e9 Checkpoint after re-centering sliders, before removing redundant LED resistors next to transistors to save on panel wires 2eebdf7ecf Add four more switches/buttons, move LED drivers onto PCB Latest commits for branch pcb_finalization re-re-remove the mysterious extra trace .../Unseen Servant/Unseen Servant.kicad_pro create mode 100644 Hardware/Panel/precadsr-panel/precadsr-panel.pro create mode 100644 Hardware/Panel/precadsr_panel.png create mode 100644 Hardware/PCB/precadsr/potsetc.kicad_sch delete mode 100644 Hardware/PCB/precadsr/ao_tht.pretty/R_Axial_DIN0207_L6.3mm_D2.5mm_P10.16mm_Horizontal.kicad_mod create.
- Vertex -1.052959e+02 9.695134e+01 9.075080e+00 facet normal 2.964451e-001 9.550499e-001.
- PCB Fireball/Fireball.kicad_sch | 1614 main MK_SEQ/Schematics/Unseen.
- -6.938168e+000 -1.320255e+000 9.983999e+000 vertex.