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// th = thickness * 1; //right_rib_x = width_mm - col_right - thickness; left_panel_spacing = left_panel_width / 3 + tolerance*8; right_panel_width = width_mm - thickness; // draw panel, subtract holes union() { cube([board_width, board_height, thickness]); cylinder(thickness+standoff_height, r=standoff_radius, $fn=360); cube([cutout_width, cutout_height, thickness+3]); cylinder(h=thickness+standoff_height+3, r=hole_radius, $fn=360); vertex 0 -8.7482 5.33536 facet normal -0.061906 0.0779143 0.995036 facet normal -0.114153 -0.990969 0.0703596 facet normal 0.282974 0.360201 0.888921 facet normal -4.496525e-001 -7.868906e-001 4.226297e-001 facet normal -0.995185 -0.098015 3.57647e-06 facet normal -4.910356e-001 -8.586971e-001 1.467080e-001 vertex -4.988445e-003 5.759114e+000 2.467858e+001 facet normal 0.0822158 -0.828628 0.55373 facet normal -0.0376663 0.382433 0.923215 vertex 0.922563 -8.90914 3.82299 vertex 1.78367 -8.96712 3.76384 vertex -5.7167 6.89515 3.82299 vertex -7.50438 4.96057 3.82299 facet normal 0.0153859 -0.484645 0.874575 facet normal -0.00385378 -0.367708 0.929933 vertex 0.303284 -7.37107 6.90571 facet normal 0.880555 0.472746 0.0336791 vertex 3.15155 4.64695 21.6407 facet normal -0.0981585 0.995171 0 facet normal.

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