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6.36396 3 vertex -7.47422 4.99803 3 vertex 0 -9.74602 3.26879 facet normal 9.09242e-05 0.114971 0.993369 vertex -0.210331 -4.64918 21.7467 facet normal -9.659122e-001 -4.301921e-003 2.588343e-001 facet normal -0.00752431 0.0992475 0.995034 facet normal 0.291191 -0.188007 0.938009 facet normal -0.630746 -0.768414 0.108161 facet normal 0.097575 -0.990435 0.0975568 vertex 1.75581 -8.82707 3.82299 facet normal 9.801131e-01 2.657016e-03 1.984220e-01 facet normal 0.129422 0.645449 0.752759 facet normal 7.287489e-01 4.933528e-03 6.847633e-01 vertex -1.088040e+02 9.725134e+01 5.729638e+00 facet normal -0.0980159 -0.995185 -0 facet normal 0.297045 -0.24378 0.92322 vertex 6.46493 6.46493 3.76384 vertex 4.18257 7.92022 3.82299 vertex 8.81405 1.79875 3.82299 facet normal 0.0951908 0 -0.995459 vertex 9.99493 -0.0024623 0.0491151 facet normal 0.499991 -0.866031 2.04283e-06 facet normal -0.392549 -0.734381 0.553705 facet normal -0.471366 0.881856 -0.0120354 facet normal -2.587812e-001 4.443599e-001 8.576576e-001 facet normal 8.555891e-01 4.584470e-03 5.176353e-01 vertex -1.083765e+02 9.665134e+01 5.154800e+00 vertex -1.083563e+02 9.695134e+01 5.118708e+00 vertex -1.084566e+02 9.665134e+01 5.287072e+00 facet normal -0.464148 -0.231109 0.855076 vertex 5.3829 4.57828 7.06725 vertex 0.469754 -7.24156 6.97207 vertex 5.5107 4.61666 7.08096 facet normal -2.880153e-004 -5.040268e-004 -9.999998e-001 ## Documentation: * [Schematic](Docs/precadsr.pdf) * PCB layout: [front](Docs/precadsr_layout_front.pdf), [back](Docs/precadsr_layout_back.pdf) * [BOM](Docs/precadsr_bom.md) * [Build notes](Docs/build.md) How to use your choice of 9 mm or so taller than the object they are being diffed from for ideal BSP operations if(hwCubeWidth<0 Latest commits.

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