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Unescape top_margin = (board_height - hole_vdist) / 2; hole_vert = (board_height - hole_vdist) / 2; standoff_radius = hole_radius * 2.5; standoff_height = 3; // tweak on this one, but many external clock sources cycle between 0v and 5v max // gate out (j4/j10) // clock in.

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