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Pad); circle(r = top_rounding_radius, $fn = smooth // outer pointy indicator // cube size of circle fragments in mm. Quality == "final rendering") ? 0.1 : quality == "fast preview") ? 12 : 12; // [1:1:84] /* [Holes] */ hole_dist_top = 2.5; // margins from edges h_margin = thickness*2; v_margin = hole_dist_top*2 + thickness; working_height = height - v_margin; working_increment = working_height / (8+tolerance/3); // generally-useful spacing.

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