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Back0.995185 3.57647e-06 facet normal 0.645449 0.129422 0.752759 vertex 5.2499 4.56563 7.05523 facet normal -4.496485e-001 -7.868857e-001 4.226431e-001 facet normal -1.333467e-01 -3.798083e-03 -9.910622e-01 vertex -1.075611e+02 9.695134e+01 1.023347e+01 facet normal -0.0376652 -0.382444 0.923211 vertex -8.99675 0.0330347 3.82299 vertex -7.38374 5.12136 3.82299 facet normal 0.000261241 0.115344 0.993326 vertex -0.596366 -6.43809 7.83604 facet normal -0.946355 0.307488 0.099312 facet normal -7.952302e-001 -6.063077e-001 0.000000e+000 vertex -5.624188e+000 -5.011618e-001 9.983999e+000 vertex 6.697503e+000 -2.390578e+000 2.496000e+001 vertex 5.719055e+000 -4.240572e+000 1.747200e+001 facet normal -9.983347e-001 -5.768746e-002 0.000000e+000 vertex 4.221271e+000 -3.826278e+000 9.983999e+000 vertex -3.960817e+000 -5.892582e+000 1.747200e+001 facet normal 0.634386 0.773016 0 facet normal -0.796853 0.241727 0.553709 facet normal -2.508444e-15 1.449967e-15 -1.000000e+00 vertex -1.095272e+02 1.011513e+02 2.550000e+00 facet normal -0.845943 0.528612 0.0703596 facet normal -0.181161 0.338912 0.923211 facet normal -0.0624841 -0.0761186 0.995139 vertex -7.64388 -1.52046 5.97318 facet normal -2.880153e-004 -5.040268e-004 -9.999998e-001 ## Documentation: * [Schematic](Docs/precadsr.pdf) * PCB layout: make power connection traces larger; MK uses .6mm -- this is good practice, but ho-dang what a mess XS1 PWM CV Radio Shaek 2 false XS1 PWM CV Radio Shaek 2 * LEDs in sliders, lit for each stage? Latest commits for file Schematics/Dual_VCA_with_cv2.diy Add radio shaek with cv2 version 5ff3077e8252367b7eceb0b21b0803904b695d42 0d3d72c49e606725216a5a9a4217e6c039d5a574 77735c00cc3285131373f5cfc61b82eab5963d12 Update README.md 40588ba725f2f6c7240cc5d95c2a8af539e27e15 Update README.md acf6d57d9f34ce2c424f4c9834d80264fa5ffd89 @circuitlocution.com renamed repository from precadsrprecadsr to synth_mages/precadsr 2a5bb74bbd Stuff all teh scad files in Still trying to implement chaining 1aa48a179a Add splits and labels to get what game it's about } // draw panel, subtract holes union() { z_position = sphere_indents_radius.
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