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README.md 2015-02-23 04:37:33 -08:00 It's really just a quick and dirty content rewriting engine with code already written for about a dozen webcomics. Examples: Joy of Tech } // Cyanide & Happiness elseif (strpos($article["link"], "trenchescomic.com/comic/post/") !== FALSE || strpos($article['content'], 'thedoghousediaries.com/dhdcomics/') !== FALSE){ $xpath = new DOMXPath($doc); } function rel2abs($rel, $base) { if ($img->getAttribute('title')) { // CTRL+ALT+DEL elseif (strpos($article['link'], 'campcomic.com/comic/') !== FALSE) { $xpath = $this->get_xpath_dealie($article['link']); $article['content'] = $this->get_img_tags($xpath, "//div[@id='comic']/img", $article); $article['content'] = $this->get_img_tags($xpath, "//div[@class='comicpage']//img[contains(@src, 'uploads')]", $article); } Assorted updates 289eacd41f936a34813e1e82f711b9b6ca96fb7b Checkpoint after converting most things to SMD 55ee65a5e94ad245f04db09ef472959294e7cca0 Still trying to add picture 53c90c58d81dff355f8b17948a9b73c895233eb2 Add notes about UX component wiring initial notes for v1 front panel Added schmancy pcb for v2 front panel design and includes 2.5mm centerward shift for input and output jacks output_column = width_mm - h_margin; left_rib_x = thickness * 2; right_rib_x = width_mm - thickness*2.5 - tolerance*6; out_row_8 = working_increment*7 + out_row_1; //special-case the knob main shape. [mm] knob_radius_top = 16; knob_smoothness = 20; // [0:0%, 10:10%, 20:20%, 30:30%, 40:40%, 50:50%] // Width of module (HP) width = 17; // [1:1:84] working_increment = working_height / 6; // generally-useful spacing amount for vertical columns of stuff col_left = h_margin; bottom_row = v_margin + 12; row_2 = row_1 + v_margin + 12; row_2 = row_1 + v_margin + 12; top_row = height - v_margin*2 - title_font_size; working_increment = (working_height-v_margin+thickness) / (9); // generally-useful spacing amount for vertical columns of stuff col_left = thickness * 1; h_wall(h=4, l=right_rib_x); // middle-bottom h rib h_wall(h=1.6, l=right_rib_x); // bottom horizontal rib // h_wall(h=4, l=right_rib_x); // middle-bottom.

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