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{ cube([board_width, board_height, thickness]); cylinder(thickness+standoff_height, r=standoff_radius, $fn=360); cube([cutout_width, cutout_height, thickness+3]); cylinder(h=thickness+standoff_height+3, r=hole_radius, $fn=360); vertex 0 8.07502 5.88782 facet normal 1.284282e-001 2.247494e-001 9.659161e-001 vertex -3.463951e+000 -4.070879e+000 2.494118e+001 facet normal 0.995182 0.0980427 -7.23691e-06 facet normal 0.273151 -0.564052 0.779252 facet normal -0.305573 0.114506 0.945258 facet normal -0.343403 0.6852 0.64232 facet normal 0.353629 0.430896 0.830226.

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