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SERVANT.png' Upload files to '3D Printing/Panels/AD&D 1e spell names in Filmoscope Quentin/Panels/MAGIC MOUTH.png create mode 100644 Hardware/PCB/precadsr/ao_tht.pretty/PinHeader_1x04_P2.54mm_Vertical.kicad_mod create mode 100644 Fireball/Fireball_panel.kicad_pcb 2666d5803f Footprint selection, some PCB layout choices From c6741b48f0ef8a6e69ecbca1a47bc4f4b481e2a3 Mon Sep 17 00:00:00 2001 Subject: [PATCH] Add splits and labels to get what game it's about //and sometimes necessary for old fogeys like me to get 1:1 between schematic and PCB, .../Unseen Servant/Unseen Servant.kicad_sch Normal file Unescape Schematics/SynthMages.pretty/6.3mm_NPTH_MAXJLCPCB.kicad_mod Normal file View File # For PCBs designed using KiCad: http://www.kicad-pcb.org/ # Format documentation: https://kicad.org/help/file-formats/ # Temporary files *.000 *.bak *.bck *.zip *.DS_Store *~ .gitignore-extra *.dsn *.kicad_pcb-bak *.kicad_sch-bak *-backups */fp-info-cache *.kicad_prl *.sch-bak *~ _autosave-* *.tmp *-save.pro *-save.kicad_pcb fp-info-cache *.lck # Netlist files (exported from Pcbnew) *.dsn *.ses Fireball/Fireball VCO saw wave core.circuitjs.txt MSD: mid surdo (sometimes MS1, MS2, etc, if pattern spans measures or variations) BSD: back surdo (L for low, H for high)

R/L
Accented note (right/left hand suggested * : trill, generally three very fast notes on repique/caixa, two or three for surdos
row_2 = row_1 + vertical_space/7; row_5 = working_increment*4 + out_row_1; out_row_4 = out_working_increment*3 + out_row_1; out_row_5 = out_working_increment*4 + out_row_1; out_row_3 = out_working_increment*2 + out_row_1; out_row_3 = out_working_increment*2 + out_row_1; out_row_3 = out_working_increment*2 + out_row_1; out_row_5 = working_increment*4 + row_1; row_3 = working_increment*2 + row_1; row_3 = row_2 + vertical_space/7; row_5 = row_4 + vertical_space/7; row_7 = row_6 + vertical_space/7; row_4 = row_3 + vertical_space/7; row_7 = row_6 + vertical_space/7; row_4 = row_3 + vertical_space/7; row_7 = row_6 + vertical_space/7; row_7 = row_6 + vertical_space/7; row_7 = row_6 + vertical_space/7; row_7 = row_6 + vertical_space/7; row_7 = row_6 + vertical_space/7; row_7 = row_6 + vertical_space/7; cv_in_1a = [left_col, row_6, 0]; audio_in_1 = [left_col, row_5, 0]; audio_out_1 = [right_col, row_5, 0]; cv_in_2a = [left_col, row_2, 0]; fm_lvl = [h_margin+working_width/8, row_3, 0]; c_tune = [second_col, second_row, 0]; //Third row interface placement sync_in = [first_col, fifth_row, 0]; square_out = [output_column, bottom_row, 0]; cv_in = [first_col, fifth_row, 0]; //right_rib_x = width_mm - col_right; // column from edge plus hole.

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