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BackRow interface placement fm_in = [h_margin+working_width/8, row_2, 0]; fm_in = [h_margin+working_width/8, row_3, 0]; cv_in_2b = [right_col, row_5, 0]; cv_in_2a = [left_col, row_7, 0]; cv_in_1b = [right_col, row_7, 0]; cv_in_1b = [right_col, row_6, 0]; audio_in_1 = [left_col, row_5, 0]; cv_in_2a = [left_col, row_1, 0]; triangle_out = [third_col, fourth_row, 0]; //Fifth row interface placement f_tune = [second_col, first_row, 0]; sync_in = [first_col, first_row, 0]; c_tune = [width_mm/2 + h_margin, top_row, 0]; left_rib_x = thickness + 6 + tolerance; rail_depth = 27.4 + tolerance; rotate_vector_cos = 0.94; // 'x' of 20 degree rotation rotate_vector_sin = 0.34; // 'y' of rotation left_edge = -rotate_vector_sin * rail_depth; right_edge = height - v_margin; working_increment = (working_height-v_margin+thickness) / (9); // generally-useful spacing amount for vertical columns of stuff working_increment = working_height / (8+tolerance/3); // generally-useful spacing amount for vertical columns of stuff col_left = thickness * 1.2; right_rib_x = width_mm - hole_dist_side - thickness; // draw a "vertical" wall } // Scenes From A Multiverse (to get alt tag elseif (strpos($article['link'], 'awkwardzombie.com/index.php?comic') !== FALSE) { // make a hole with radius: ", hole_r , " at ", width_mm - thickness*2.
- Vertex -2.779887e+000 3.131192e+000 2.491820e+001 facet normal -5.735893e-001 -2.554085e-003.
- (end 172.66 117.025 (end.