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Jacks triangle_out = [third_col, third_row, 0]; saw_out = [output_column, row_2, 0]; triangle_out = [width_mm-h_margin-working_width/4, row_1, 0]; pwm_in = [first_col, third_row, 0]; saw_out = [output_column, row_1, 0]; triangle_out = [third_col, fifth_row, 0]; //left_rib_x = thickness * 1; right_rib_x = width_mm - h_margin; input_column = h_margin; bottom_row = v_margin + 12; title_font = 10; knob_radius_bottom = 14; // [1:1:84] /* [Holes] */ // // Physical attributes, basic // you can use one on both sides, or do partial planes where convenient. 3D Printing/AD&D 1e spell names in Filmoscope Quentin/Panels/MIRROR IMAGE.png' Delete '3D Printing/AD&D 1e spell names in Filmoscope Quentin/Panels/UNSEEN SERVANT.png' 8de432ba46 Upload files to '3D Printing/AD&D 1e spell names in Filmoscope Quentin/Panels/BLADE BARRIER.png' Delete '3D Printing/AD&D 1e spell names in Filmoscope Quentin/Panels' synth_mages/MK_VCO#7 7#Cumulative fixes from v1.1 007cc05932 Checkpoint after tweaking footprints some more, starting over at 14hp cd18ed43dc Added hard sync input. - Portamento (aka slew rate controller aka glide). - Knob version fairly simple. - CV out - could be other values, ceramic may work, test debouncing. Maybe enlarge footprint if needed. - Resistor footprint could stand to be fixed elsewhere 0d3d72c49e606725216a5a9a4217e6c039d5a574 2bd01a1ff2d30ca3cff647bbf3b80645437cc07c start 9060b76361734f9abf9a1c676dd9110e9ced917b

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