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PL-225, vias included, (case drawing: https://ww2.minicircuits.com/case_style/MMM168.pdf, land pattern drawing: https://ww2.minicircuits.com/pcb/98-pl094.pdf Footprint for Mini-Circuits case MMM168, Land pattern PL-225, vias included, (case drawing: https://ww2.minicircuits.com/case_style/MMM168.pdf, land pattern PL-176, including GND vias (https://www.minicircuits.com/pcb/98-pl176.pdf Footprint for Mini-Circuits case HF1139 (https://ww2.minicircuits.com/case_style/HF1139.pdf Footprint for mini circuit case CD542, Land pattern PL-094, pads 5 and 6); middle of slider panel (between steps 5 and 6); middle of panel after deducting left/right sub-panels slider_center = (width_mm - left_panel_width - right_panel_width)/2 + left_panel_width; slider_bottom = v_margin+8; module label(string, size=4, halign="center", height=thickness+1, font=default_label_font) { color([1,0,0]) linear_extrude(thickness+1) text(string, size, halign=halign, font=font); } BIN Panels/title_test.stl Normal file Unescape Hardware/PCB/precadsr/ao_symbols.lib Normal file View File Panels/luther_triangle_vco_quentin_v3_blank.stl.stl Normal file View File Hardware/Panel/precadsr_panel_al/precadsr_panel_al.pretty/Bigger_Push_Switch_Hole.kicad_mod Normal file Unescape Hardware/PCB/precadsr/ao_tht.pretty/Perf_Board_Hole.kicad_mod Normal file Unescape Schematics/Unseen Servant/Unseen Servant.kicad_pcb Normal file Unescape Schematics/OttosIrresistableDance/OttosIrresistableDance.kicad_pro Normal file Unescape Schematics/SynthMages.pretty/Perfboard_3x12.kicad_mod Normal file View File 3D Printing/Tools/3.5mm_jack_nut_driver_bit.stl Executable file View File Schematics/Baby8_Part4_Cascading.pdf Normal file View File Panels/title_test_36.stl Normal file Unescape Hardware/PCB/precadsr/ao_tht.pretty/Potentiometer_Bourns_3296W_Vertical.kicad_mod Normal file Unescape rotate_vector_cos = 0.94; // 'x' of 20 degree rotation rotate_vector_sin = 0.34; // 'y' of rotation left_edge = -rotate_vector_sin * rail_depth; right_edge = height - v_margin; working_increment = (working_height-v_margin+thickness) / (9); // generally-useful spacing amount for vertical columns of stuff working_height = height - 25; // build up seven rows; middle one.

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