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Body // knurled handle (requires https://www.thingiverse.com/thing:32122 //knurled_cyl( clf_partHeight, clf_handle_diameter, 2, 2, true, 10 ); // the larger board underneath the smaller board. // margins from edges h_margin = thickness*2; v_margin = hole_dist_top*2 + thickness; v_margin = hole_dist_top*2; left_rib_x = 0; right_rib_x = width_mm - 9.5/2 - right_rib_thickness - tolerance.

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