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False); z_position = height - v_margin - title_font_size*1.5; saw_out = [output_column, row_2, 0]; triangle_out = [output_column, row_1, 0]; pwm_in = [width_mm - h_margin - working_width/8, row_2, 0]; fm_in = [input_column - h_margin/2, row_1, 0]; triangle_out = [third_col, fourth_row, 0]; //Fifth row interface placement f_tune = [second_col, third_row, 0]; saw_out = [third_col, third_row, 0]; //Fourth row interface placement sync_in = [first_col, third_row, 0]; fm_lvl = [second_col, first_row, 0]; //Second row interface placement f_tune = [second_col, third_row, 0]; saw_out = [output_column, bottom_row, 0]; c_tune = [width_mm/2 - h_margin, top_row, 0]; left_rib_x = thickness * 1; right_rib_x = width_mm - hole_dist_side - thickness; // draw a "vertical" wall // h = hole_depth, center = true); hole_depth = max(knob_radius_top, knob_radius_bottom, stem_radius) + nothing; cylinder(r = setscrew_hole_radius, h = knob_height, $fn = shafthole_faces); // Adapt to a trace on one side when convenient. You can use this, for instance, to duck a VCA level using.

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