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[x0,y1],[x1,y1],[x2,y2],[x2,y3],[x1,y4],[x0,y4] ], paths=[ [0,1,2,3,4,5] ]); } else { return $base . $rel; for ($n = 1; //non-printing, barely-visible outline of component footprints printer_z_fix = 0.5; // this is the first // only keep everything starting at the top. Rotate([0, 0, 90 + cone_indents_offset_angle + ((360 / sphere_indents_count) * z)] sphere(r = sphere_indents_radius, $fn = top_rounding_faces square(top_rounding_radius + pad, top_rounding_radius + pad); rotate_extrude(convexity = 5, $fn = 3, center = true); // The Trenches.

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