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DEF SW_MEC_5G_LED SW 0 0 Y N 1 F N DEF SW_SPST_LED SW 0 0 Y N 1 F N DEF SW_MEC_5G_2LED SW 0 0 Y N 1 F N DEF SW_Push_Open_Dual_x2 SW 0 20 Y N 1 F N **UI:** -2 5mm LEDs - Consider: 1 simple on/off switch/button/knob/etc. Cb3a50e19a More tweaks after pro review 2 From 9e7b04561b8893062b3378503805ddd100c7260f Mon Sep 17 00:00:00 2001 Images/capsocket.png | Bin 0 -> 4233424 bytes create mode 100644 Hardware/PCB/precadsr/precadsr.xml create mode 100644 Fireball/Fireball.kicad_sch Update Fab Plant Research Table of Contents Findings Template Places to investigate. Thanks to http://www.iheartrobotics.com/ for the Adafruit Feather M0 Wifi Footprint for Mini-Circuits case HQ1157 (https://www.minicircuits.com/case_style/HQ1157.pdf Footprint for Mini-Circuits case QQQ130 (https://ww2.minicircuits.com/case_style/QQQ130.pdf) following land pattern PL-035, including GND-vias (https://ww2.minicircuits.com/pcb/98-pl035.pdf Footprint for Mini-Circuits case CK605 (https://ww2.minicircuits.com/case_style/CK605.pdf) following land pattern drawing: https://ww2.minicircuits.com/pcb/98-pl094.pdf Footprint for Mini-Circuits case MMM168, Land pattern PL-225, vias included, (case drawing: https://ww2.minicircuits.com/case_style/CD542.pdf, land pattern PL-236, including GND vias (https://ww2.minicircuits.com/pcb/98-pl005.pdf Mini-circuits VCXO JTOS PL-005 Footprint for Mini-Circuits cas HZ1198 (https://ww2.minicircuits.com/case_style/HZ1198.pdf) following land pattern drawing: https://ww2.minicircuits.com/pcb/98-pl094.pdf Footprint for Mini-Circuits case MMM168 (https://ww2.minicircuits.com/case_style/MMM168.pdf Footprint for Mini-Circuits case YY161 (https://ww2.minicircuits.com/case_style/YY161.pdf Footprint for mini circuit case CD542, Land pattern PL-094, pads 5 and 6); middle of panel after deducting left/right sub-panels // top right [left_edge + height * rotate_vector_cos; points = [ [left_edge, rotate_vector_cos * rail_depth], // top left [left_edge, 0], // drop to axis [left_edge, -extra_depth], // bottom right [right_edge, rotate_vector_sin * rail_depth] // top right [left_edge + height * rotate_vector_cos; points.

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