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Exist 2016-06-10 20:51:03 -07:00 77735c00cc Add radio shaek with cv2 version From ac58a9eaed22afe21d4e9041218f4495bd28c6bf Mon Sep 17 00:00:00 2001 .../Panels/BLADE BARRIER.png | Bin 0 -> 38764 bytes .../Font files/futura medium condensed bt.ttf Normal file Unescape Hardware/PCB/precadsr/ao_tht.pretty/DIP-16_W7.62mm_Socket_LongPads.kicad_mod Normal file View File 3D Printing/AD&D 1e spell names in Filmoscope Quentin' 34a82a463f Delete '3D Printing/Panels/FIREBALL VCO.png' 3D Printing/Panels/FIREBALL VCO.png and /dev/null differ main MK_VCO/Fireball/Fireball VCO saw wave core.circuitjs.txt 90 lines From 6f9500076fac5f379db1f0c8505a728d639b2a3a Mon Sep 17 00:00:00 2001 Subject: [PATCH 15/18] Add jlc constraints DRC; replace order number text main MK_VCO/Panels/luther_triangle_vco_quentin_v2.scad 302 lines // CV out Latest commits for branch pcb_finalization re-re-remove the mysterious extra trace Add notes about wiring SW15 cross-board UI: 11 potentiometers 13 SPDT switches (many used as SPST) 2 momentary pushbutton switches - 1 rotary switch - this needs a _big_ knob, these are for steps only row_1 = v_margin+12; Experimenting with more representative footprints. Consider moving C11 so it does not bring the other was worse. Images/IMG_6753.JPG Normal file View File Panels/fireball_vco_14hp_v1.scad Normal file Unescape From 9f9f6acf76f746b4755da71c07bb656091774052 Mon Sep 17 00:00:00 2001 Subject: [PATCH] Update 'README.md' Update current state of project. Update current state of project. 9db3fb2a68 Add cascading input and output jacks bottom_row = v_margin + 12; row_1 = bottom_row + v_margin + 12; //knob_radius top_row = height - v_margin; working_increment = working_height / 6; // generally-useful spacing amount for vertical columns of stuff working_height = height - v_margin - title_font_size*1.5; saw_out = [output_column, row_2, 0]; triangle_out = [width_mm-h_margin-working_width/4, row_1, 0]; saw_out = [output_column, bottom_row, 0]; cv_in = [h_margin, row_1, 0]; fm_in = [h_margin+working_width/8, row_2, 0]; f_tune = [width_mm/2 + h_margin, top_row, 0]; f_tune = [width_mm/2 - h_margin, top_row, 0]; f_tune = [width_mm/2 + h_margin, top_row, 0]; f_tune = [width_mm/2 + h_margin, top_row, 0]; scale([.38,.38,-.005]) surface("FireballSpellVertSmaller.png", center=true, invert=false); Largest size ttrss-plugin- _comics 53c46eece1 Go to file From 33729ec97f6dd2ed68c4ca06088ce0b21651948d Mon Sep 17 00:00:00 2001 2a5bb74bbd Go to file From 33729ec97f6dd2ed68c4ca06088ce0b21651948d Mon Sep 17 00:00:00 2001 From 2c2abd88373d920f2947e97b48bd4d62ed1339f7 Mon Sep 17 00:00:00 2001 Subject: [PATCH] AD&D 1e type faces This requires Futura font files. The Filmoscope Quentin typeface Created by editing arbitrary text (using size = 200) at: https://www.myfonts.com/collections/quentin-font-urw?tab=individualStyles font_for_label = "Futura XBlk BT:style=Extra Black"; 97a7a0b597 Docs for installation and contributing. D40f7ca1ca Experimenting with more panel layout # Using the Precision ADSR with retriggering and looping Binary files /dev/null and b/Panels/FireballSpell_Large.webp differ Binary files /dev/null and b/Docs/precadsr_layout_back.pdf differ Binary files /dev/null and b/Panels/Futura XBlk BT.ttf create mode 100644.

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