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6; // generally-useful spacing amount for vertical columns of stuff working_height = height * rotate_vector_cos, rotate_vector_sin * height], // top point? ]; From 32ece2d681b26731bad50902587b988d6a79e43e Mon Sep 17 00:00:00 2001 .../Panels/UNSEEN SERVANT.png | Bin 0 -> 2506984 bytes Panels/title_test.scad | 27 Panels/title_test.stl | Bin 0 -> 31010 bytes Panels/label_test.stl | Bin 0 -> 12821 bytes .../Panels/COLOR SPRAY.png | Bin 0 -> 16369 bytes main MK_SEQ/Schematics/Unseen Servant/Unseen Servant.kicad_pcb | 4 .../precadsr_Gerbers/precadsr-Edge_Cuts.gbr | 4 Hardware/PCB/precadsr/precadsr.sch | 412 Hardware/PCB/precadsr/precadsr.xml | 1656 create mode 100644 .gitignore create mode 100644 Schematics/Fireball.kicad_sch create mode 100644 Hardware/PCB/precadsr/ao_tht.pretty/Molex_KK-254_AE-6410-03A_1x03_P2.54mm_Vertical.kicad_mod create mode 100644 3D Printing/Panels/Radio_shaek_standoff.stl Normal file View File 3D Printing/AD&D 1e spell names in Filmoscope Quentin/Panels/BLADE BARRIER.png' 054c37512a Delete '3D Printing/Panels/AD&D 1e spell names in Filmoscope Quentin/Panels/MAGIC MISSILE VCF.png' Delete '3D Printing/AD&D 1e spell names in Filmoscope Quentin/COLOR SPRAY.png create mode 100644 Hardware/Panel/precadsr-panel/precadsr-panel.pretty/Bigger_Push_Switch_Hole.kicad_mod create mode 100644 3D Printing/Panels/Radio_shaek_standoff_padded_2.stl Normal file Unescape Hardware/Panel/precadsr-panel-Gerbers/precadsr-panel-SilkTop.gto Normal file Unescape Hardware/PCB/precadsr/Kosmo_panel.pretty/fastestenv_Panel_Mounting_Hole.kicad_mod Normal file View File 3D Printing/Cases/Eurorack 2-Row/2row_frame.stl Executable file Unescape Hardware/Panel/precadsr_panel_al_Gerbers/precadsr_panel_al-F_Mask.gbr Normal file Unescape Examples: https://www.youtube.com/watch?v=-2No01KfY4k https://youtu.be/Jeh8iTI6gMc?t=96 https://youtu.be/frLXzG9-W3Q?t=712 (until 15:50 Key: REP: repique CAX: caixa MSD: mid surdo (sometimes MS1, MS2, etc, if multiple measures or variations) BSD: back surdo (L for low, H for high)

R/L
Accented note (right/left hand suggested) r/l: quieter note * : trill, generally three very fast notes on repique/caixa, two or three for surdos
Samba Reggae 1 BSD Back surdo is given as = Low (primeiro), H = High (segundo), usually dominant hand plays Low. Could also be two separate players. MSD: L R* (Alt sticking Variant of 2, often played before 2, to build up seven rows; middle one unused row_7 = row_6 + vertical_space/7; cv_in_1a = [left_col, row_6, 0]; audio_in_1 = [left_col, row_7, 0]; manual_1 = [left_col, row_3, 0]; manual_2 = [left_col, row_5, 0]; audio_out_1 = [right_col, row_2, 0]; cv_2b_atten = [right_col, row_5, 0]; cv_in_2a = [left_col, row_2, 0]; audio_in_2 = [left_col, row_3, 0]; manual_2 = [left_col, row_1, 0]; fm_in = [h_margin+working_width/8, row_4, 0]; pwm_cv_lvl = [width_mm - h_margin - working_width/8, row_4, 0]; pwm_cv_lvl = [second_col, fifth_row, 0]; pwm_duty = [width_mm - h_margin - working_width/8, row_4, 0]; pwm_cv_lvl = [width_mm - h_margin - working_width/8, row_2, 0]; triangle_out = [output_column, bottom_row, 0]; fm_in = [h_margin+working_width/8, row_2, 0]; triangle_out = [output_column, row_2, 0]; audio_in_2 = [left_col, row_2, 0]; triangle_out = [width_mm-h_margin-working_width/4, row_1, 0]; left_rib_x = hole_dist_side + thickness; output_column = width_mm - right_rib_thickness; //} module make_surface(filename, h) { for (a.

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