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0.34; // 'y' of rotation left_edge = -rotate_vector_sin * rail_depth; right_edge = height - v_margin - title_font_size*2; working_width = width_mm - thickness*2.5 - tolerance*6; left_rib_x = thickness * 1.2; right_rib_x = width_mm - thickness*2; // How much horizontal space needed for left-hand.

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