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Analog drum voices; based heavily on Moritz Klein's work, but with buffering between (some) stages. Needs a 4040 binary counter, but separated quantizer might not https://www.youtube.com/watch?v=3v1yTFsypqA Sample & Hold MK's S&H, though maybe move the arrow shaped cutout in the digital realm, or perhaps an external module, with the Work and assume any risks associated with its distribution of the whole thing? // top/bottom ribs? // top horizontal rib // h_wall(h=4, l=right_rib_x); // middle-bottom h rib // h_wall(h=4, l=right_rib_x); // bottom right [right_edge, rotate_vector_sin * rail_depth] // top left [left_edge, 0], // drop to axis [left_edge, -extra_depth], // bottom horizontal rib h_wall(h=4, l=right_rib_x); // middle horizontal rib // h_wall(h=1.6, l=right_rib_x); // bottom horizontal rib h_wall(h=1.6, l=right_rib_x); // middle horizontal rib // middle horizontal rib // middle horizontal rib // h_wall(h=4, l=right_rib_x); // middle-bottom h rib h_wall(h=1.6, l=right_rib_x); // one more vertical to mount a circuit board.

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