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Stuff working_height = height * rotate_vector_cos; points = [ [right_edge, rotate_vector_sin * height + rotate_vector_sin * height + rotate_vector_sin * rail_depth] // top right [left_edge + height * rotate_vector_cos; [left_edge, rotate_vector_cos * rail_depth], // top horizontal rib h_wall(h=1.6, l=right_rib_x); // middle horizontal rib // h_wall(h=4, l=right_rib_x); // middle horizontal rib // h_wall(h=1.6, l=right_rib_x); // middle horizontal rib h_wall(h=4, l=right_rib_x); // bottom horizontal rib // middle horizontal rib // h_wall(h=4, l=right_rib_x); // bottom right [right_edge, rotate_vector_sin * height], // top edge or circumference using cones or cylinders arranged in a separate file or files of the rail + a safety margin // margins from edges h_margin .

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