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Back= top_rounding_faces); // Straight basic stem. Cylinder(h = stem_height + nothing, = stem_radius, r2 = stem_transition_radius, $fn = sphere_indents_faces); height = cone_indents_height + 2 + hole_diameter + hole_margin*2; side_margin = (board_width - hole_hdist) / 2 + hole_diameter + hole_margin*2; side_margin = (board_width - hole_hdist) / 2 + hole_diameter + hole_margin*2; cutout_width = board_width - (side_margin * 2); cutout_height = board_height - (top_margin * 2); cutout_height = board_height - (top_margin * 2); hole_horiz .
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