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Back4 .../precadsr-Edge_Cuts.gbr | 16 .../PinHeader_1x02_P2.54mm_Vertical.kicad_mod | 35 .../Kosmo_Panel_Mounting_Hole.kicad_mod | 17 .../Kosmo_Pot_Hole_NPTH.kicad_mod | 17 .../PCB/precadsr_Gerbers/precadsr-PTH.drl | 4 b96c823428 Delete '3D Printing/AD&D 1e spell names in Filmoscope Quentin/Panels/HOLD PORTAL.png' Delete '3D Printing/AD&D 1e spell names in Filmoscope Quentin/FIREBALL VCO.png create mode 100644 3D Printing/Panels/AD&D 1e spell names in Filmoscope Quentin/Panels/BLADE BARRIER.png' 054c37512a Delete '3D Printing/AD&D 1e spell names in Filmoscope Quentin/Panels/PRISMATIC SPHERE.png differ Binary files /dev/null and b/Images/PXL_20210831_000922493.jpg differ Binary files /dev/null and b/Panels/luther_triangle_vco_quentin_v3_only_art.stl differ Binary files a/Images/precadsr-panel.png and b/Images/precadsr-panel.png differ Latest commits for file Fireball/Fireball.kicad_pcb tweaks layout with input from sam 7f9b624c8e1f1f65b5263dc5de76990cc9e84778 scale([.38,.38,-.005]) surface("FireballSpellVertSmaller.png", center=true, invert=false); */ module panel(h) { width_mm = hp_mm(width); // where to put the output jacks triangle_out = [width_mm-h_margin-working_width/4, row_1, 0]; fm_in = [first_col, first_row, 0]; //Second row interface placement sync_in = [first_col, third_row, 0]; //Fourth row interface placement fm_in = [h_margin+working_width/8, row_3, 0]; pwm_duty = [width_mm - h_margin - working_width/8, row_2, 0]; audio_in_2 = [left_col, row_2, 0]; f_tune = [width_mm/2 + h_margin, top_row, 0]; left_rib_x = thickness * 2; right_rib_x = width_mm - thickness*2; // draw panel, subtract holes union() { cube([board_width, board_height, thickness]); cylinder(thickness+standoff_height, r=standoff_radius, $fn=360); cube([cutout_width, cutout_height, thickness+3]); cylinder(h=thickness+standoff_height+3, r=hole_radius, $fn=360); vertex 0 10.1139 2.58057 vertex 5.31736 8.65691 2.19603 facet normal -0.0814632 0.0817724 0.993316 vertex 4.77321 4.19228 7.82455 vertex 6.33525 -0.41258 7.82405 facet normal 0.367721 -0.111545 0.923222 vertex -2.55704 -8.58402 3.82299 vertex -3.54289 8.26214 3.82299 facet normal 2.146805e-001 -3.694528e-001 9.041111e-001 facet normal -5.418452e-01 6.316620e-03 8.404546e-01 facet normal -0.295594 0.346112 0.89041 facet normal 0.262751 0.491602 0.830234 facet normal 1.028868e-001 9.946930e-001 0.000000e+000 facet normal 0.0821747 -0.0822608 0.993217 vertex 5.16563 5.29418 6.86711 facet normal -0.583826 0.805791 0.099236 facet normal 3.183944e-15 -1.000000e+00 -1.165386e-14 facet normal 2.883916e-16 1.282986e-15 -1.000000e+00 facet normal -9.127902e-01 4.084288e-01 0.000000e+00 vertex -9.129400e+01 9.507470e+01 1.855000e+01 vertex -9.151829e+01 1.030637e+02 1.055000e+01 vertex -9.657910e+01 1.060488e+02 2.655000e+01 facet normal -0.0827661 0.0564822 0.994967 facet normal -0.60388 -0.370041 0.705973 facet normal -0.770774 0.0759126 0.63257 vertex 0 -9 4.51215 vertex 0 9 4.51215 vertex 0 -8.33435 5.74921 facet normal 0.0822199 0.0560555 -0.995037 vertex -6.08298 -7.91194 0.0389647 facet normal -9.994211e-01 0.000000e+00 3.402285e-02 vertex -1.042410e+02 9.665134e+01 1.087013e+01 facet normal 0.703595 0.707109 0.0703597 vertex -3.60287 -9.4298 0.0491304 facet normal 0.097362 -0.0300634 -0.994795 vertex 9.68118 2.4857 0.0479967 facet normal -0.277896 -0.916106 0.289006 facet normal -0.634352 0.773045 -1.04068e-06 facet normal 0.0975513 0.99044 0.0975338 facet normal 0.114506 -0.305573 0.945258 facet normal 0.156434 -0.987688 0 facet normal 8.23967e-05 -0.113203 0.993572 vertex 0.808218 7.32071 6.91141.
- WAY OUT OF THE.
- 40; // widest element is.
- Vertex 0.0667658 7.10941 6.88733 facet normal 0.247485.
- } Clean up code.