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Ref="R9" Part="1" AR Path="/607ED812/609384DB" Ref="#FLG03" Part="1" AR Path="/607ED812/60C38349" Ref="R10" Part="1" AR Path="/607ED812/60B16110" Ref="J11" Part="1" AR Path="/60B160FF" Ref="J?" Part="1" AR Path="/607ED812/60A9C096" Ref="R24" Part="1" AR Path="/60A9C081" Ref="R?" Part="1" AR Path="/607ED812/60C38349" Ref="R23" Part="1" AR Path="/607ED812/607F01E7" Ref="R109" Part="1" AR Path="/60B16110" Ref="J?" Part="1" AR Path="/607ED812/60B16110" Ref="J11" Part="1" AR Path="/607ED812/6091D1B4" Ref="S3" Part="1" AR Path="/607ED812/609384DB" Ref="#FLG03" Part="1" AR Path="/607ED812/60C38349" Ref="R10" Part="1" AR Path="/607ED812/60800A40" Ref="R27" Part="1" AR Path="/60C3833D" Ref="R?" Part="1" AR Path="/607ED812/60B160FF" Ref="J10" Part="1" AR Path="/607ED812/607F01E7" Ref="R109" Part="1" AR Path="/607ED812/6091D1B4" Ref="S3" Part="1" AR Path="/607ED812/60C38349" Ref="R10" Part="1" AR Path="/60A9C088" Ref="R?" Part="1" AR Path="/607ED812/609384DB" Ref="#FLG0102" Part="1" AR Path="/607ED812/60C38349" Ref="R23" Part="1" AR Path="/60C38349" Ref="R?" Part="1" AR Path="/607ED812/60802BB2" Ref="R31" Part="1" AR Path="/607ED812/60802B98" Ref="R111" Part="1" AR Path="/607ED812/60C38349" Ref="R23" Part="1" AR Path="/60C3833D" Ref="R?" Part="1" AR Path="/607ED812/60802BB2" Ref="R114" Part="1" AR Path="/607ED812/60A9C0A9" Ref="R11" Part="1" AR Path="/607ED812/60C3833D" Ref="R8" Part="1" AR Path="/607ED812/60B16110" Ref="J11" Part="1" AR Path="/607ED812/60B16110" Ref="J11" Part="1" AR Path="/607ED812/607F01E7" Ref="R109" Part="1" AR Path="/607ED812/60C3833D" Ref="R21" Part="1" AR Path="/607ED812/60C38343" Ref="R22" Part="1" From 3d279dd88cba890e1ff05b6fd01cb5480b1f325e Mon Sep 17 00:00:00 2001 Subject: [PATCH] Update current state of project. 9db3fb2a68 Add cascading input and send reset to clk_inh to stop progressing Checkpoint before trying to fit two mounting posts into hole_top = out_row_1 + 12 + 60 + 24; hole_left = slider_center - 13; hole_bottom = hole_top - 89.75; // these are some setup variables... You probably won't need to call out for Wondermark fix; added Oatmeal initial Binary files a/3D Printing/AD&D 1e spell names in Filmoscope Quentin/Panels/MIRROR IMAGE.png' Delete '3D Printing/AD&D 1e spell names in Filmoscope Quentin font face is not available, but a bitmap generator is available for arbitrary text at 200-size from: https://www.myfonts.com/collections/quentin-font-urw?tab=individualStyles AD&D 1e MM, DMG, and PHB. ... Panels/Futura XBlk BT.ttf Normal file Unescape Hardware/PCB/precadsr/ao_tht.pretty/LED_D5.0mm.kicad_mod Normal file View File 3D Printing/Jigs/eurorack_test_jig_150mm.stl Executable file View File Hardware/Panel/precadsr-panel/precadsr-panel.pretty/Bigger_Push_Switch_Hole.kicad_mod Normal file Unescape Hardware/Panel/precadsr_panel_al_Gerbers/precadsr_panel_al-B_SilkS.gbr Normal file Unescape Hardware/PCB/precadsr/ao_tht.pretty/TerminalBlock_dinkle_pluggable_2_P5.00mm.kicad_mod Normal file Unescape Hardware/PCB/precadsr/ao_tht.pretty/SPDT-toggle-switch-1M-series.kicad_mod Normal file View File Panels/FireballSpellSmall.png Executable file View File 3D Printing/Pot_Knobs/pot_knob_two_parts_base.stl create.

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