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BackTo inline_wide, fix DRC ground plane Latest commits for file Schematics/SynthMages.pretty/Perfboard_3x12.kicad_mod PSU/Synth Mages Power Word Stun.kicad_pcb Normal file View File 3D Printing/Panels/AD&D 1e spell names in Filmoscope Quentin/Panels/MAGIC MOUTH.png Normal file Unescape DEF Kosmo_panel_Ground_point_for_NPTH GP 0 40 Y N 2 F N DEF LM3900N U 0 40 Y N 1 F N DEF Synth_power_2x5_passive J 0 40 Y Y 1 F P Hardware/Panel/precadsr-panel/precadsr-panel-rescue.kicad_sym Normal file Unescape Examples: https://www.youtube.com/watch?v=-2No01KfY4k https://youtu.be/Jeh8iTI6gMc?t=96 https://youtu.be/frLXzG9-W3Q?t=712 (until 15:50 Key: REP: repique MSD: mid surdo (sometimes MS1, MS2, etc, if pattern spans measures or variations) BSD: back surdo For this tab pidgin, 'l' or 'L' means left hand, 'r' or 'R' means right hand, capital letters mean accents (play much louder). 'B' means Both hands; something repique does occasionally Mid surdos often vary the sticking by personal preference. Back surdo is given as = Low (primeiro), H = High (segundo), usually dominant hand plays Low. Could also be two separate players. .... 1 + 2 * nothing, shafthole_cutoff_arc_height + 2 * shafthole_radius + 2 * shafthole_radius + 2 + hole_diameter + hole_margin*2; cutout_width = board_width - (side_margin * 2); hole_horiz = (board_width - hole_hdist) / 2 + hole_diameter + hole_margin*2; side_margin = (board_width - hole_hdist) / 2; hole_vert = (board_height - hole_vdist) / 2 + 3 + tolerance*8; right_panel_width = width_mm - col_right; // column from edge plus hole radius h_wall(h=4, l=slider_spacing * 10 + right_panel_width + thickness, th=1.5); main drumkit/Schematics/OttosIrresistableDance/OttosIrresistableDance.kicad_sch 1023 lines main synth_tools/Schematics/SynthMages.pretty/3.5mm_jack_hole_nonpcb.kicad_mod 24 lines Binary files /dev/null and b/Panels/Futura XBlk BT.ttf Normal file View File 3D Printing/Pot_Knobs/Pot4.STL.
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