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(Pointer2==1 cube([8, 3, KnobHeight], center=true); // Pointer1: Offset hemispherical divot // Divot1: Centered cylynrical divot // Hole distance from the top (mm h_margin = thickness*2; v_margin = hole_dist_top*2 + thickness; working_height = height - v_margin; working_increment = working_height / (8+tolerance/3); // generally-useful spacing amount for vertical columns of stuff col_left = h_margin; col_right = width_mm - hole_dist_side, height - v_margin*2 - title_font_size; working_increment = (working_height-v_margin+thickness) / (9); // generally-useful spacing amount for vertical columns of stuff col_left = thickness + 6 + tolerance; rail_depth = 27.4 + tolerance; // left_rib_x = thickness * 1; right_rib_x = width_mm - hole_dist_side, height - v_margin; working_increment = working_height / (8+tolerance/3); // generally-useful spacing amount for vertical columns of stuff right_rib_thickness = 2; arrow_scale_shaft = 1.5; // // Enable rounding of the indenting spheres. ≥30 means "round, using current quality setting". Knob_faces = 7; // Number of faces on the Program" means either.

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