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Suggested * : trill, generally three very fast notes on repique/caixa, two or three for surdos row_2 = row_1 + vertical_space/7; row_3 = working_increment*2 + row_1; row_4 = working_increment*3 + out_row_1; //special-case the top edge radius circle_height = 1; // actually.. I don't know what this does. Pad = 0.2; // Padding to maintain manifold render(convexity .

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