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Cone_indents_cutdepth; for (z = [0:sphere_number_of_indentations] for (z = [0 : sphere_indents_count]) { z_position = height - v_margin*2 - title_font_size; working_increment = working_height / 5; out_row_1 = v_margin+12; row_2 = row_1 + vertical_space/7; cv_in_1a = [left_col, row_5, 0]; audio_out_1 = [right_col, row_5, 0]; cv_in_2a = [left_col, row_2, 0]; triangle_out = [output_column, row_2, 0]; fm_lvl = [second_col.

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