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V_margin - title_font_size*2; working_width = width_mm - thickness*2; union() { cube([board_width, board_height, thickness]); cylinder(thickness+standoff_height, r=standoff_radius, $fn=360); cylinder(h=thickness+standoff_height, r=standoff_radius, $fn=360); cylinder(h=thickness+standoff_height, r=standoff_radius, $fn=360); cylinder(h=thickness+standoff_height, r=standoff_radius, $fn=360); cylinder(h=thickness+standoff_height, r=standoff_radius, $fn=360); cylinder(h=thickness+standoff_height, r=standoff_radius, $fn=360); cylinder(h=thickness+standoff_height, r=standoff_radius, $fn=360); cube([cutout_width, cutout_height, thickness+3]); cylinder(h=thickness+standoff_height+3, r=hole_radius, $fn=360); vertex 0 2.5 6.7 vertex 2.07867 -1.38893 6.7 facet normal 0.286343 -0.118597 0.950759 facet normal 0 -0.110432 -0.993884 vertex -1.31069 3.16429 12.85 vertex -1 6.92882 7.8933 vertex 1 7.20588 7.57063 vertex 1 6.43 13.35 vertex -1.02428 6.43 12.85 vertex 1.54908 3.005 12.85 vertex -0.4 3.34544 12.85 vertex -1 4.35446 19.3313 vertex -1 7.04351 7.6891 vertex -1 0 22.0001 vertex 4.50529 2.92564 22.0001 vertex 4.50529 -2.92564 22.0001 vertex 5.28194 -0.978841 22.0001 vertex 3.80307 -3.80307 22.0001 vertex 3.80307 3.80307 22.0001 vertex -5.37835 0 22.0001 vertex 0 -8.88682 5.07603 facet normal -0.222395.

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