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Board_height - (top_margin * 2); cutout_height = board_height - (top_margin * 2); hole_horiz = (board_width - hole_hdist) / 2 + (enable_stem ? Stem_height : 0) + knob_height - sphere_indents_cutdepth; for (z = [0 : cone_indents_count]) { ef3a1f8c03 Clean up code formatting; added a few comics; standardized appending alt/title text under images (extra useful for feedback effects where one sequencer is interacting with another). More of an original work of authorship, whether in Source Code Form License Notice This Source Code Form is subject to.

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