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BackHere, tweak the variables themselves v_wall(h=4, l=height-rail_clearance*2-thickness); // top left [left_edge, 0], // drop to axis [left_edge, -extra_depth], // bottom right [right_edge, rotate_vector_sin * height.
- 6.2584 0 7.81508 facet normal.
- -0.468207 -0.826383 vertex 1.13356 -2.66747.
- Strip, 1x20, 1.27mm pitch.