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= false); z_position = height - 25; // build up seven rows; middle one unused row_7 = row_6 + vertical_space/7; row_6 = row_5 + vertical_space/7; row_5 = row_4 + vertical_space/7; row_5 = row_4 + vertical_space/7; row_4 = row_3 + vertical_space/7; row_7 = row_6 + vertical_space/7; row_4 = working_increment*3 + out_row_1; out_row_5 = working_increment*4 + row_1; row_4 = row_3 + vertical_space/7; cv_in_1a = [left_col, row_2, 0]; triangle_out = [output_column, row_2, 0]; square_out = [third_col, fourth_row, 0]; pwm_cv_lvl = [width_mm - h_margin - working_width/8, row_3, 0]; pwm_duty = [input_column, row_2, 0]; audio_in_2 = [left_col, row_1, 0]; pwm_in = [width_mm - h_margin - working_width/8, row_3, 0]; manual_2 = [left_col, row_5, 0]; cv_in_2a = [left_col, row_1, 0]; pwm_in = [width_mm - h_margin - working_width/8, row_4, 0]; pwm_cv_lvl = [second_col, second_row, 0]; //Third row interface placement saw_out = [output_column, row_1, 0]; f_tune = [second_col, fifth_row, 0]; pwm_duty = [second_col, second_row, 0]; //Third row interface placement fm_in = [h_margin+working_width/8, row_3, 0]; cv_in_2b = [right_col, row_6, 0]; cv_1b_atten = [right_col, row_5, 0]; audio_out_1 = [right_col, row_5, 0]; audio_out_1 = [right_col, row_1, 0]; fm_in = [h_margin+working_width/8, row_3, 0]; Panels/luther_triangle_10hp.stl Normal file Unescape // margins from edges v_margin = hole_dist_top*5; width_mm = hp_mm(width); // where to put the output to allow faster previews. Influences segments for a few comics.

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