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[1:1:84] working_height = height * rotate_vector_cos, rotate_vector_sin * height], // top horizontal rib // middle horizontal rib // bottom horizontal rib // h_wall(h=1.6, l=right_rib_x); // middle horizontal rib // h_wall(h=1.6, l=right_rib_x); // bottom right [right_edge, rotate_vector_sin * height + rotate_vector_sin * height + rotate_vector_sin * height], // top left.

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