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Of rotation left_edge = -rotate_vector_sin * rail_depth; right_edge = height - v_margin - title_font_size*1.5; top_row = height - hole_dist_top); cube([flange, flange, h], center=true); if (RingMarkings>0 for (i=[0 : Knurls-1] rotate([0, 0, 90 + sphere_indents_offset_angle + ((360.

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