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Top_row - 30; //special-case the top knobs top_row = height * rotate_vector_cos; [left_edge, rotate_vector_cos * rail_depth], // top left [left_edge, 0], // drop to axis [left_edge, -extra_depth], // bottom horizontal rib // h_wall(h=1.6, l=right_rib_x); // middle-bottom h rib // bottom horizontal.

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