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Idea: add a voltage to trigger a second sequencer's run, which then re-triggers the first. - Trigger out - could be other values, ceramic may work, test debouncing. Maybe enlarge footprint if needed. Subject: [PATCH 07/18] Add ground fills, fix some clearance issues, make all power traces large "rules": { PCB initial layout, no traces }, Add ground fills, fix some clearance issues, make all power traces large "rules": { PCB initial layout, no traces }, Add ground fills, fix some clearance issues, add PCB slot, more options for potentiometer spoke placement Fix rail clearance issues, make all power main synth_tools/Schematics/SynthMages.pretty/Switch.lib 1741 lines main MK_VCO/Schematics/MK_VCO_RADIO_SHAEK_try2_ground_rail.diy 8102 lines E-Switch sub miniature slide switch, vertical, SMT J bend https://dznh3ojzb2azq.cloudfront.net/products/Slide/JS/documents/datasheet.pdf MEC 5G single pole normally-open tactile switch D Single Pole Single Throw (SPST) switch with signal lamp, generic K switch single-pole double-throw spdt ON-ON D Double Pole Single Throw (SPST) switch, small symbol D 9x DIP Switch, Single Pole Single Throw (SPST) switch D Switch, three position, single pole double throw D Switch, three position, single pole triple throw, 3 position switch, SP3T K switch normally-open pushbutton push-button LED D MEC 5G single pole double throw | | | | | | AR Path="/607F01E7" Ref="R?" Part="1" AR Path="/607ED812/60B160FF" Ref="J7" Part="1" AR Path="/607ED812/60970E37" Ref="S3" Part="1" AR Path="/607ED812/60C38343" Ref="R12" Part="1" AR Path="/607ED812/60A9C0A9" Ref="R11" Part="1" AR Path="/607ED812/60B160FF" Ref="J10" Part="1" AR Path="/60A9C096" Ref="R?" Part="1" AR Path="/607ED812/6091D1B4" Ref="S2" Part="1" AR Path="/607ED812/60C3833D" Ref="R8" Part="1" AR Path="/6091D1B4" Ref="S?" Part="1" AR Path="/607ED812/60800A40" Ref="R27" Part="1" AR Path="/60A9C0A9" Ref="R?" Part="1" AR Path="/607ED812/607F01E7" Ref="R25" Part="1" AR Path="/607ED812/60B160FF" Ref="J10" Part="1" AR Path="/607ED812/60C3833D" Ref="R21" Part="1" AR Path="/60802B98" Ref="R?" Part="1" AR Path="/607ED812/607F01E7" Ref="R109" Part="1" AR Path="/607ED812/607F01E7" Ref="R109" Part="1" AR Path="/607ED812/60A9C096" Ref="R9" Part="1" AR Path="/607ED812/609384DB" Ref="#FLG0102" Part="1" AR Path="/607ED812/60C3833D" Ref="R21" Part="1" AR Path="/607ED812/60C38349" Ref="R23" Part="1" AR Path="/6091D1B4" Ref="S?" Part="1" AR Path="/607ED812/60802BB2" Ref="R31" Part="1" AR Path="/60C38349" Ref="R?" Part="1" AR Path="/607ED812/6091D1B4" Ref="S3" Part="1" AR Path="/607ED812/60C38343" Ref="R22" Part="1" From 3d279dd88cba890e1ff05b6fd01cb5480b1f325e Mon Sep 17 00:00:00 2001 Subject: [PATCH] Am totally not using git correctly From 4fd9d8b7bf20541267f941aa2eacb4afbb30ba6a Mon Sep 17 00:00:00 2001 Subject: [PATCH] Futura BT font files The body text, captions, sub-headers, etc. In AD&D 1e MM, PHB, and DMG used Futura typeface. Panels/Font files/Futura XBlk BT.ttf create mode.

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