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{ cube([board_width, board_height, thickness]); cylinder(thickness+standoff_height, r=standoff_radius, $fn=360); cylinder(h=thickness+standoff_height, r=standoff_radius, $fn=360); cylinder(h=thickness+standoff_height, r=standoff_radius, $fn=360); cube([cutout_width, cutout_height, thickness+3]); cylinder(h=thickness+standoff_height+3, r=hole_radius, $fn=360); vertex 0 -8.7482 5.33536 facet normal 0.634386 0.773016 0 vertex 2.42398 2.41863 6.59 vertex -2.8149 -1.17038 6.59 vertex -6 0 6.59 facet normal 0.920073 0.0458435 0.389056 facet normal -0.308982 -0.0243228 0.950757 vertex 5.11979 0.990711 18.9636 facet normal -0.000209061 -0.115803 0.993272 facet normal 0.364903 0.547893 0.752767 facet.

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