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BackHole_horiz = (board_width - hole_hdist) / 2; hole_margin = 1; // [0:Flat, 1:Recessed, 2:Dome] // Do you want a shaft, set this value to zero. ShaftLength = 0; right_rib_x = width_mm - right_rib_thickness; // projection: make a hole with radius: ", hole_r , " at ", width_mm - h_margin; input_column = h_margin; working_height = height - 25; // build up seven rows; middle one unused row_7 = row_6 + vertical_space/7; cv_in_1a = [left_col, row_7, 0]; audio_out_1 = [right_col, row_5, 0]; cv_in_2a = [left_col, row_1, 0]; triangle_out = [third_col, fourth_row, 0]; triangle_out = [third_col, fourth_row, 0]; pwm_cv_lvl = [second_col, first_row, 0]; c_tune = [width_mm/2 - h_margin, top_row, 0]; f_tune = [second_col, fourth_row, 0]; pwm_cv_lvl = [second_col, first_row, 0]; sync_in = [first_col, fifth_row, 0]; square_out = [width_mm-h_margin, row_1, 0]; right_rib_x = width_mm - thickness*2; // draw a "vertical" wall } // Invisible Bread (make the bread visible if (preg_match("@.*(
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