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Faces. Quality == "rendering") ? 3 : quality == "fast preview") ? 12 : 12; // [1:1:84] fm_in = [input_column - h_margin/2, row_1, 0]; audio_out_2 = [right_col, row_3, 0]; pwm_duty = [second_col, third_row, 0]; //Fourth row interface placement f_tune = [width_mm/2 - h_margin, top_row, 0]; f_tune = [second_col, second_row, 0]; //Third row interface placement triangle_out = [output_column, bottom_row, 0]; pwm_duty = [second_col, fifth_row, 0]; //left_rib_x = thickness * 1; //right_rib_x = width_mm - h_margin; col_left = h_margin; col_right = width_mm - hole_dist_side, height - v_margin - title_font_size*2; working_width = width_mm - hole_dist_side - thickness; left_panel_spacing = left_panel_width / 3 + tolerance*8; right_panel_width = width_mm - h_margin; input_column = h_margin; working_height = height - rail_clearance - thickness*2 - 16.5/2.

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