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{ cube([board_width, board_height, thickness]); cylinder(thickness+standoff_height, r=standoff_radius, $fn=360); cube([cutout_width, cutout_height, thickness+3]); cylinder(h=thickness+standoff_height+3, r=hole_radius, $fn=360); vertex 0 9.14279 3.76384 facet normal 2.845792e-001 4.980131e-001 8.191444e-001 facet normal -0.229615 0.181189 0.956268 facet normal 0.00987306 -0.15155 0.9884 vertex -5.2649 4.9518 6.88859.

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