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Rotate_vector_cos = 0.94; // 'x' of 20 degree rotation rotate_vector_sin = 0.34; // 'y' of rotation left_edge = -rotate_vector_sin * rail_depth; right_edge = height - v_margin; working_increment = working_height / 5; out_row_2 = out_working_increment*1 + out_row_1; out_row_5 = out_working_increment*4 + out_row_1; out_row_7 = working_increment*6 .

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