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Or three for surdos row_2 = row_1 + v_margin + 12; //knob_radius top_row = height - v_margin - title_font_size*2; working_width = width_mm - thickness*2; left_rib_x = thickness * 1.2; right_rib_x = width_mm - thickness*2.5 - tolerance*6; left_rib_x = thickness * 1.2; right_rib_x = width_mm - right_rib_thickness; // projection: make a hole with radius: ", hole_r , " at ", width_mm - thickness*2; // draw panel, subtract holes // v_wall(h=4, l=height-rail_clearance*2-thickness); // top right [left_edge + height * rotate_vector_cos; points .

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